AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Europe: Q2 2022
Discover the performance of the top 5 basketball games on Android in Europe during Q2 2022, including download trends, revenue, and active users.
During the second quarter of 2022, the top basketball games on the Android platform in Europe showcased noteworthy performances. Here’s a closer look at their trends in downloads, revenue, and active users based on data from Sensor Tower.
Basketball Stars: Multiplayer
From Miniclip.com, this game experienced significant fluctuations in key metrics. Weekly downloads peaked at around 94K in early May but saw a decline toward the end of June, settling at approximately 48K. Weekly revenue was relatively stable, peaking at around $7K in mid-April. Active users showed a similar trend, starting at 157.7K in late March and reaching a high of 249.2K in early May before declining to 188.1K by the end of June.
Mini Basketball
Also from Miniclip.com, this title saw a high number of weekly downloads initially, with 141.8K at the end of March, but this number decreased to around 42K by late June. Weekly revenue started at $11.7K in late March, experiencing a gradual decline to approximately $5K by mid-June, before a slight uptick to $6.1K at the end of the quarter. Active users mirrored this decline, starting at 265.7K and dropping to 106.9K by the end of June.
NBA LIVE Mobile Basketball
ELECTRONIC ARTS’ game showed a steady performance in weekly downloads, ranging from 50.5K to 70.7K throughout the quarter. Weekly revenue fluctuated, peaking at $8.1K at the end of March and ending at $7.2K in late June. Active users remained robust, starting at 419.2K and reaching a high of 473.2K in early June, before slightly declining to 431.8K by the end of the period.
Basketball Arena: Online Game
Masomo Gaming’s title saw varied weekly downloads, starting at 69.2K in late March and peaking at 78.9K in mid-June. Weekly revenue was relatively modest but stable, ranging from $2.1K to $2.9K. Active users showed a steady presence, beginning at 207.6K and ending at 193.2K by late June.
Dunk Shot
Ketchapp’s game maintained a consistent performance in weekly downloads, hovering around 30K to 35K throughout the quarter. Weekly revenue was low but steady, averaging around $100. Active users showed a stable trend, starting at 175K and incrementally increasing to nearly 210K by the end of June.
These insights are based on Sensor Tower's data, offering a detailed look at the performance of these popular basketball games in Europe. For more comprehensive insights, visit Sensor Tower.